The current game in our weekly role-playing group is Deadlands. The previous game was Shadowrun. Both rule systems lie closer to the “chunky” side of the spectrum. Shadowrun has a particular reputation for its complex and somewhat cumbersome rules, and while Deadlands has less overall complexity, the system has a degree of granularity that interrupts play more often than it enhances narration. I enjoy role-playing games because I like participating in a good story. The rules system provides a set of constraints for the characters, the setting, and the conflicts. They help give the narrative structure, a background against which the story will take place. Too few rules, and telling an interesting and well-developed story becomes difficult. Too many rules tend to get in the way of individual scenes or events. With the right balance, it’s possible for the game master, usually me, to be sufficiently fluent in the rules system to resolve any conflict without extended consultation of on
Last week, we had to exchange our defective futon frame for a new one. The store didn't want to cover transport cost in either direction, so we had to figure out how to get our re-boxed frame from Mountain View to Los Altos. If we had a car, it would not have been very simple since we were aiming to buy a small sedan, nothing that can easily carry the frame and its box. Fortunately, we have a car sharing service that gives us access to a range of vehicles, including a van stored down the street from my building. After work, I grabbed the van, picked up the frame at our place, and then Tara and I drove to the futon to make the swap. I dropped off Tara and the new frame at our place, and then headed back to campus. On returning the van to its parking space, I hopped on a shuttle back to downtown Mountain View. We were able to do all of this because we're not tied to a specific vehicle for all of our transportation needs. The last car we owned was a van, and it came in handy o