For the most part, autocorrect is a useful tool for avoiding spelling mistakes. Sometimes, it feels more like a very subtle tool for censorship, and that really passes me off. Swearing is not always the last resort of the unskilled communicator. In the right hands, it can be a dam good way to express frustration or even righteous indignation. If I want to communicate my emotional state more than any semantic content, a good round of cursing just does the ducking trick. Unfortunately, autocorrect developers must keep in mind that parents will get upset if their computer teaches their kids to swear, so I understand the rationale. Still, I would appreciate being treated like an adult and having an effective "suggest offensive words" option. I've seen such options, but they work like add, and when I'm trying to send a quick message that contains a swear, I don't want to type out the entire word or phrase like an assume. In short, autocorrect, I don't want to live in your censored world. Next time you think I should avoid cursing, you can go duck yourself, and when you're done, just sock a great big bag of docks.
The current game in our weekly role-playing group is Deadlands. The previous game was Shadowrun. Both rule systems lie closer to the “chunky” side of the spectrum. Shadowrun has a particular reputation for its complex and somewhat cumbersome rules, and while Deadlands has less overall complexity, the system has a degree of granularity that interrupts play more often than it enhances narration. I enjoy role-playing games because I like participating in a good story. The rules system provides a set of constraints for the characters, the setting, and the conflicts. They help give the narrative structure, a background against which the story will take place. Too few rules, and telling an interesting and well-developed story becomes difficult. Too many rules tend to get in the way of individual scenes or events. With the right balance, it’s possible for the game master, usually me, to be sufficiently fluent in the rules system to resolve any conflict without extended consultation of on